In addition, there are new controls for adjusting the graphics quality. You should have asked or used google. So there's really no rush. I would higly doubt blizzard not implementing it. So, it is not like one has big reason to implement it.
Yes, I meant to say hardware manufacturer neutral. So the engine in WoW is indeed ancient, as they are still using the old 3D engine they started with in 2000. I still play wow but take breaks at the end of expansions. A na zajímavější Vegu 56 v nereferenčním provedení od PowerColoru se dnes podíváme. The fact that those anti aliasing options are available and cant be used even with overkill setups is disappointing.
The main part is: you need to put a lot of work into optimization and i don't see them doing this. What card are you using? My 7970 is sitting at around 40-50% load at ultra settings in raids with a i5 at 4. For a pretty recent machine it will probably make no difference from what they can do with dx11 currently. Is it now multithreaded and runs fine? They haven't changed nor made a new engine for WoW, and have stated that they have no plan for it either. Like 5 fps less on average.
Here's a few that cited me: It isn't but okay. Obviously, PvP matches can play out differently, which is why we chose a relatively long play-through period to compensate. More data points is always a good thing. DirectX 11 vs DirectX 12 in term of performance gain: 1 youtube. Thanks for your insights too. Playing Legion, you clearly see an improvement in graphics, the world looks beautiful and they added a lot of minor details. Angel has started playing video games a long time ago.
But of course, each to his own, arguing what's the better of graphics is a discussion that'll take years just to agree on the terms, and even more years to agree on the simple things. What settings are you using? So it is as troublesome as I've read. I believe textures currently can only be high? Especially since the game has very moderate requirements anyways. The main part is: you need to put a lot of work into optimization and i don't see them doing this. To answer your question: how the fuck am I supposed to know? If you've become accustomed to playing on a certain graphical preset, you may want to experiment with raising it 1-2 levels after the servers go live. This is a huge issue with players on lower end systems since they are locked to the desktop resolution and refresh rate. Didn't have much time to play with it though, so I hope they can eventually make it work better than dx11.
Sadly , i was disappointed by the fact that i cant get over 45 fps. In fact I get less fps than dx11. Plus I have backup alerts, other apps with notifications that constantly get in the way. Like I said, it is hard to tell if it was a time constraint, but I am willing to bet it wasn't and they in fact intend on getting as lazy as they can with High-End Graphical Settings in the future. Welcome to , a subreddit about the video game World of Warcraft! Why would you assume that this would have the most effect on less powerful machines? By the time Legion launches Win10 will have been out a good 7-10 months, so I'd wager to say yes. Every expansion isn't the same thing no more than every first person shooter is the same as Wolfenstein lol.
People said the exact same when 64 bit client came out and the difference was not that great. Multi-Core and Multi-thread are 2 very different things, and are not mutually exclusive. Co se změnilo pozitivním směrem, jsou možnosti nastavení. So basically the end result would probably be more players in the community. Previously, all individual settings maxed out at level 8, with 9 and 10 adding extended distances. People usually complain about low fps in raids due to the game being cpu limited in that scenario.
All articles, images, product names, logos, and brands are property of their respective owners. Of course fullscreen was removed from that as well. For a 14-year-old game, World of Warcraft has continued to evolve and grow at a surprising rate. What has changed is the graphics options tied to each preset. Make the decision to buy the next expansion after you are done exploring the tons of content already in the game.
Often games come around and are great, and by the same time next year there is barely anyone playing it so if it is mulitiplayer, you are just screwed and now have a useless game. Because the servers will be down for the next several hours, I can't offer any insight into performance changes at this time. Hat-tip to Twitter user , who notified us about the improvements. The only downside to mantle was longer loading times, but that has been fixed since shader cache was introduced. So there's really no rush. If you were previously running in Fullscreen Exclusive mode, upon your first run after the patch you'll default to Windowed mode. These people are going to be playing this game untio they're dead.
I think Directx 12 might be possible; I don't know what the process would involve technically though. You really can't do that when architecture is so different. But if it is already there, I see little to no reason for removal. They put me ofd and I was on to greener pastures. What makes you think there is even the potential for support on less powerful machines? I don't much care because I really don't play the game any more anyway. Free to play games fail constantly. That's a lot of superlatives.