I have been following since his blog days on the source code analysis of games and I'm so happy he's writing books on the matter. You can dial a friend directly. They do a good job, you just have some delay for the shipping. Selling copies of one book online to customers in multiple jurisdictions subjects one to many of the same rules, regulations, and registration and reporting requirements as an entity selling copies of thousands of different books. Der Autor geht nebenbei auf das Entwickler-Team ein id Software - Leute in ihren 20-, teils 30ern -, stellt deren Arbeitsumfeld usw.
How it's possible that Amazon is most of the pie with 40% percentage? Being transparent about pricing is working against you. It might be pirated, but probably not very much. Etwas gelernt und schöne Erinnerungen wachgerufen. Hopefully the author sees this and can make some sensible decisions for themselves - from what I hear their last book was fantastic. The way it is structured feels unbalanced, going in depth on some topics while barely scratching the surface of others.
It becomes a fascinating look at tech of that specific time. Bounding box culling should help get it closer to log n, but that isn't described. Wolfenstein war Teil der Computersozialisation vieler Leute. If you're interested in game development I highly recommend this book so that you can see what programmers had to go through prior to the days of readily available game engines like Unity. His section on floating point is more succinct and to the point than any reference book or blog post trying to explain it. The theme of valuing time is carried throughout the book, and it's possibly that way of thinking that contributed greatly to the success of Id.
Despite being very familiar with Doom's engine, having worked on quite a few bits of it, I still learned plenty of new things. I've been wanting to read this book since finish the Wolf3D book, and it doesn't disappoint! Maybe Fab should do a book signing tour ;. The only way amazon's percentage will reduce below 40% is if you print the book through another source and sell it on Amazon as a platform. Sofortueberweisung is a security nightmare that nobody should use. They won't be doing any marketing, they won't have any distribution costs: it'll just be as if it were a less popular book than it actually is.
I've updated the first post with some links. Small simple diagrams are stretched to full page width, leaving big empty gaps when the images can not fit in the current page. A satisfying under the covers look at a milestone game A well written book that clearly represents a lot of painstaking research. My Jr year of college the source to Doom was released and we could dive in. We can reference people rebuilding Doom for modern systems, making games for Atari, and others as an obvious sign of what is happening. A well written book that clearly represents a lot of painstaking research. Fabien Sanglard announced on that his new book will ship on December 10th.
However, the first edition of the Wolfenstein Black Book left me a bit miffed. The technology and tools id had taken years to develop were no match for their many competitors. I'm going to run into an issue trying to get it to work on one of my devices at one point or another. Otherwise he would not be in breach and Amazon should expect him to use other distribution channels as the fancy takes him. I'm writing this review from a developers conference in Jan 2019 with 1000+ software developers. If you want to skip the markup, just drive to the printers yourself and buy a pallet of books to load into the truck you brought with you and then have your interested friends come over to your house to break their book out of your pallet. But it still mars the experience.
I mean I use Amazon when I know their margins are razor thin for most things they are , but in this case, big nope here. The biggest problem with the book is you have to be ready to read and understand code. Sanglard has made what he coined a chocolate Duke Nukem 3D. A couple of typographical errors and one or two places I wanted a bit more detail, but overall very enjoyable and hits the right balance between covering the detail in depth without simply listing all the code! Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. The second edition adds some new content, some fixes and a foreword by John Romero and Tom Hall. Now the actual game dates back to 1992, and requires some significant emulation, virtualization or trickery to compile correctly, but the techniques, challenges and trade-offs can still be compared to their modern parallels in game programming and real-time software, so this book can still provide some interesting thought processes and techniques to approach problems.
At the time I set about determining whether I could develop texture mapping code with anywhere near the performance. I think the greatest compliment I could give, was how much I wanted to try out the ideas in a simpler programming language like Scratch. If you enjoy the writing, you probably don't want to be doing that. After months of anticipating for the release of this book I did my very best to read it extremely sloooooow I even mixed it with re-reading Masters of Doom. How about that fingerprint magnet cover? The first book, Game Engine Black Book Wolfenstein 3D is fantastic.
This is an engineering book. The way it is structured feels unbalanced, going in depth on some topics while barely scratching the surface of others. Instead you will find inside extensive descriptions and drawings to better understand all the challenges Id Software had to overcome. Both John Carmack and Dave Taylor kindly wrote forewords. Generally payment processors do not handle that. I understand the reasons: English is not his first language, this was a work of passion, etc.
This isn't a coffee table book or a collector's item - it's a practical, honest, naive in a charming way book in the tradition of early id itself. There is no way it's that expensive to distribute the book, there must be some other services involved? For his book on Wolfenstein, I did just that by reading it in Apple Books on my iPad. I know that the doom wiki and other websites already offer tons and tons of good information on the technological aspects of the Doom engine. I immediately ordered the physical version. How many well-meaning, potentially great authors have we lost to other careers because of these economics? He has also made comments on his website about other programs like Doom and Quake. Recently though, there have been books coming out to promote the subject. While the research and knowledge required to write the book are impressive, the presentation is not.