I ended game on hard difficulty by maxing up my fuel efficiency, strenght of drill and combined it with freezing plasmid. This combination comes in handy when fighting Big Sisters or Big Daddies because they are almost contatntly frozen when you are damaging them, this makes them very easy to deal with them. Will kill most splicers in one or two headshots. Its base ammunition requires manual input to hack machines, but one of its alternate ammo types can hack them automatically. The Launcher can be upgraded for an increased clip size, an immunity to self-damage and a cluster bomb mechanism which splits the Launcher's ammunition into smaller versions of itself after detonation. The stock appears to have been torn off, as splinters are visible on the grip.
Upgrades — The first upgrade lets you mix in other Plasmid effects and so you can combine any of your other Plasmids with the basic trap to unleash extra carnage. Complete the hacking stages to open the gate. They will also stick to people and detonate if fired at them directly. To open it, look for a switch on a column… but beware, hitting the switch will release two Alphas from their nearby padded cells. With all three ammo types and the 3 upgrades, you can decimate anything that comes your way! Feel free to post them in the comments. It can be used to deliver a direct uppercut, charge an opponent and knock them down, or drain its by direct boring. When it comes to security Electrobolt gives you time to hack by disabling bots, turrets and cameras.
Cyclone Trap This Plasmid allows you to set up traps on the floor which send enemies whirling into the air when triggered. Security Command This can be a real help because it allows you to turn the security onto your enemies without having to hack everything. There are 14 Power to the People stations. Weapons can also be upgraded at stations as they could in the last game. Upgrades — The first upgrade allows you to charge this Plasmid and summon up to 2 security bots to help you. Spencer 1882 A vintage with ornate golden engravings is used by many of the Leadhead Splicers after the first few levels. Launcher The is the last gun Subject Delta gets in the game.
The final upgrade does the reflected damage to your enemies but also heals you the same amount. The final upgrade improves the security bots you can summon. For advice on what to use to kill enemies check out our. Enter the room here to find the Power to the People weapon upgrade station. All Weapon Upgrades - Find all 14 Power to the People weapon upgrades in the game. Want the electrocuting shotgun, the bullet-reflecting drill or the cluster fire grenade launcher? In a game like Bioshock, using any melee at all is almost just plain stupid, as only one enemy type Thuggish Splicers are weak enough for you to get by letting them near you. The location of all the Power to the People Upgrade Stations in Bioshock 2.
Note that the pistol grip and trigger housing were moved to the back of the receiver, which, oddly enough, is very similar to the Thompson No. It will also do more damage to enemies standing in water. It allows you to fire a bolt of electricity which can serve multiple purposes. Decoy This handy Plasmid is perfect for creating a distraction as it allows you to spawn an image of yourself which dim-witted enemies will attack. When you research the Brute Splicer you will develop the ability to charge with the Drill by revving it up and pressing the melee attack button. The final upgrade allows you to charge up and fire a stream of ice shards which damage and freeze enemies. With the right ammo this gun is invaluable.
When it comes to the ranged weapons, however, I found the Machine Gun to be overall the most effective weapon. It depends mainly on your favourite combat style, ranged or melee, but I personally would always upgrage the drill first and also use the Freezing Drill tonic. It pretty much has made every enemy including alpha and brute way too easy to kill, except for big daddies and big sisters. Is not usable by the player. © , 1999 - 2019. The first station is there. A second offense will result in a permanent ban.
Hope the guide is easy to use and helpful. Well I played on hardest difficulty on my first playthrough and this game wasn't that hard maybe last level a little. Become a twisted firestarter with this excellent Plasmid. Would bang again at a harder dificulty. Your body is left behind and you can explore the rooms ahead. Try to kill them while the film is running to earn research bonuses.
After defeating him, you can use the station. Now I will try to buy from the machines without hacking them and see if that will work. Along the path to Persephone at the start of the level. Research Camera The returns in the sequel, with a major change: instead of taking photographs, the Research Camera records videos. Feb 12, 2010 Know the whole story? Head up the stairs to the second floor and shoot a Hack Dart at the Door Control panel visible through the kitchen window. It can also be very useful for grabbing pick ups which are out of reach.