So when you're in, you are deeply engaged. Operator That does conclude today's teleconference. Last month, we released the Candy Crush Friends. His expertise in delivering shareholder value, combined with his deep understanding of our organization and his unwavering integrity, will be instrumental as we enter into our next phase of growth. There has been a decline in the number of monthly active users across the company, including Activision-owned , which is responsible for Candy Crush Saga and other Saga games. First of all, we are focused on scaling further the ads across our network and we're doing this by enabling ads for even more players in the games where ads are already implemented, and also introducing ads to more games. We are now going to build on this progress.
Activision Blizzard exceeded its outlook in Q3 and we remain on track to deliver our previous upwardly revised outlook for the year and double-digit earnings-per-share growth year-over-year. And that's just the console digital mix. Just for King, can you provide an update on your advertising outlook and maybe what the contribution of ad revenue was in the quarter or year-to-date? For our hundreds of millions of customers, we now offer content on phones, computers, and video game consoles and subscription billing, direct digital download billing, virtual items sales, digital advertising, and of course we still sell our products through tens of thousands of stores around the world. Transfer agents are obligated to ensure that such stamps appear on the transfer documents and are entitled to refuse a transfer of shares if a signature is not guaranteed with a stamp. These are just two of the many mobile initiatives under way across Activision and Blizzard. Brian Nowak -- Morgan Stanley -- Analyst Thanks for taking my question. Activision monthly active users were 46 million, up sequentially from Q2.
Diablo is an important tenfold franchise for Blizzard Entertainment, and we have -- one of the things that we've said is we have multiple teams working on multiple different projects for the Diablo community. Recent launches further strengthen our enduring franchises. And again as we talked in recent calls that it improves our overall economics. As an example of the breadth of our capabilities, we launched Call of Duty: Black Ops 4 on October 12. The stock might move higher if these key numbers top expectations in the upcoming earnings report, which is expected to be released on January 24. We have a large network of users playing our casual games.
So all channels are important to us, while we are certainly driving digital adoption, and we'll see where we land here, Evan. Thanks for taking my question. It is Activision Blizzard, Inc. So it's worth underscoring that given Black Ops 3 generated more in-game net bookings than any other Call of Duty titles, this level of engagement in Black Ops 4 should result in strong in-game revenue in Q4 and into 2019. Christopher Hickey -- Senior Vice President of Investor Relations Operator, we have time for one last question. Operator And our next question will come from Drew Crum of Stifel.
Netflix produced more profit than expected in addition to the subscriber beat, though revenue came up just a bit shy of analysts' expectations. Please refer to our earnings release, which is posted on www. The sequential growth was driven by Destiny's expansion Forsaken and by new reach initiatives which grew Destiny monthly active users quarter-on-quarter and year-over-year. Spencer Neumann -- Chief Financial Officer Yeah, sure. I think that came through loud and clear from BlizzCon and frankly, we feel fortunate to have a community that cares so much about that franchise. The first content update is called Tides of Vengeance and it's going to come out of the week of December 10. Black Ops 4 is a great example of how successful we can be and we focus on improving engagement in our franchises.
Most recently, Ahuja was the Chief Financial Officer of Blizzard Entertainment, a division of Activision Blizzard. Evan, this is Spencer, I'll take this one. Bobby Kotick -- Chief Executive Officer One thing to add, Brian, is when we got the feedback from people who actually had the chance on a hands-on basis to play the game, it was really positive. The game is off to a strong start reaching the top of the iPhone game download chart in 93 countries and while still early, retention and monetization trends are very positive and the game is on pace to drive meaningful growth for the Candy franchise in 2019. So when I think about our development efforts, our focus is, first of all, on casual and our franchises and in particular on Candy Crush since it's our largest franchise.
Image source: The Motley Fool. Yahoo Finance's Dan Roberts, Myles Udland, and Melody Hahm discuss. So those are like the five or six things about why we would do this and the investment really does seem to be paying off. And so just to frame those, we can kind of pressure test how we are doing against them. Ford traditionally previews its full-year results and gives guidance for the coming year at an annual investment conference in Detroit in mid-January; it did that on Wednesday morning. But overall, the trends are strong and it's a long-term positive for our business with a lot of runway ahead.
So when you're in, you are deeply engaged. Operator That does conclude today's teleconference. We also have a much deeper and mature understanding of our players because they are now on our network and on our platform. First, our teams with major content releases that invigorate existing communities and bringing in new audiences. And our advertising business continues to grow profitably, exceeding our plans. How can I obtain a copy of my 1099? As an example, we've seen this ourselves with Hearthstone where the fan base grew significantly when we added the mobile platform to a game that hasn't been ph fully optimized for mobile success. In regards to mid-core, we released the Legend of Solgard in August.
We have some classic battlegrounds from World of Warcraft that we are remastering and we're going to add some seasonal content as well. Across all our franchises, daily time spent per user playing our games reached a new record of 52 minutes based on some of the franchise reach and engagement drivers just highlighted. We have some classic battlegrounds from World of Warcraft that we are remastering and we're going to add some seasonal content as well. Now let's turn to our consolidated results. About Activision Blizzard Activision Blizzard, Inc. In some cases additional documents will be required to complete the transfer. And this is the key reason why our first priority is to retain and engage them and for doing this, we invest in a steady stream of new content and the new features for our live franchise games.